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[Discussion] Mass Effect - Shepard's Sacrifice
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VirusZero Offline
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Mass Effect - Shepard's Sacrifice
Rules

Like most other roleplays here...
  • No godmodding (making unbeatable characters).
  • No powerplaying (controlling others without permission).
  • No metagaming (using knowledge only players have when in character).
  • Wait until accepted before posting IC

Class Info

Adepts
Adepts are those who have been exposed to Element Zero (or Eezo) when they were in womb and have developed the power to generate mass effect fields. They require specialized amplifiers and extensive training to master their powers fully.
They cannot wear heavy armour without getting tired quicker and reducing effectiveness of their powers. And because most of their time is spend training with their powers they don't spend as much time with firearms (preferring to rely on them more as secondary).

Spoiler:
[table]
[row][col]Power Name[/col] [col]Description[/col][/row]
[row][col]Charge[/col] [col]The user surrounds themselves with a powerful aura and launches themselves forward.[/col][/row]
[row][col]Nova[/col] [col]Channels the user's biotic barrier into an explosive blast. Consumes all barrier in the process.[/col][/row]
[row][col]Pull[/col] [col]The user surrounds a target with a mass effect field and lifts them upwards. Does relatively little damage, but is good for combos.[/col][/row]
[row][col]Shockwave[/col] [col]Releases a wave of energy that travels forward on the ground exploding upwards as it moves. Doesn't affect enemies that fly though.[/col][/row]
[row][col]Singularity[/col] [col]Creates a small gravity sphere that pulls enemies and objects into it and causes damage.[/col][/row]
[row][col]Throw[/col] [col]A wave of energy strikes an opponent and sends them flying.[/col][/row]
[row][col]Warp[/col] [col]Generates a gravity field that rapidly switches and tears away at the target.[/col][/row]
[row][col]Stasis[/col] [col]Generates a field around the target that renders them unable to move. However it also makes them impervious to be acted upon further.[/col][/row]
[row][col]Barrier[/col] [col]Strengthens the user's shields with biotic energy.[/col][/row]
[row][col]Reave[/col] [col]Generates small biotic fields inside the target's body that affects their nervous system. [/col][/row]
[row][col]Slam[/col] [col]Generates a gravity field around one target that lifts them into the air then reverses and smashes them into the ground.[/col][/row]
[row][col]Lash[/col] [col]Uses biotic power to grab and enemy and pull them towards the user violently. [/col][/row]
[row][col]Dark Channel[/col] [col]Surrounds the target in a biotic aura which chips away at them.[/col][/row]
[row][col]Flare[/col] [col]Consumes all available biotic power to release one massive sphere that travels forward from the user's hands and explodes on contact.[/col][/row]
[/table]

Engineer
Engineers are those who specialize in using technology to keep enemies off balance. They don't have access to as heavy armour as Soldiers do, but they can use nearly all the same weapons. (Except heavy weapons...)

Spoiler:
[table]
[row][col]Power Name[/col] [col]Description[/col][/row]
[row][col]Combat Drone[/col] [col]The user launches a small robot that auto seeks out and attacks enemies. Has a small stun blast to damage shields also.[/col][/row]
[row][col]Cryo Blast[/col] [col]The user releases a wave of super cooled particles that can snap freeze enemies/objects within it's range.[/col][/row]
[row][col]Overload[/col] [col]The user shoots a small blast of super-agitated particles which explodes and damages shields. Also causes flamethrowers to combust and other weapons to become overheated.[/col][/row]
[row][col]Incinerate[/col] [col]The user's omni-tool shoots a small projectile of superheated plasma that catches enemies on fire[/col][/row]
[row][col]Sabotage[/col] [col]The user hacks enemies weapons and renders them unable to fire temporarily. Synthetics also become non-hostile or even allied for a while.[/col][/row]
[row][col]Sentry Turret[/col] [col]The user deploys a heavy turret to lay down cover fire.[/col][/row]
[row][col]Tactical Cloak[/col] [col]The user renders themselves invisible.[/col][/row]
[row][col]Tech Armour[/col] [col]Generates a strong energy barrier around the user to protect themselves.[/col][/row]
[row][col]Defensive Matrix[/col] [col]Uses a secondary battery to quickly charge the user's shields and increase shield defense temporarily.[/col][/row]
[row][col]Decoy[/col] [col]Creates a holographic copy of the user. The hologram can't attack or move. [/col][/row]
[row][col]Defensive Drone[/col] [col]Unleashes a small drone that electrocutes anything within it's range. [/col][/row]
[row][col]Energy Drain[/col] [col]Siphons the target's shields to restore the users. [/col][/row]
[/table]

Soldier
Soldiers are the core of any army. They have greater shields and thicker armour to protect themselves. While also having access to heavy weapons.

Spoiler:
[table]
[row][col]Power Name[/col] [col]Description[/col][/row]
[row][col]Adrenaline Rush[/col] [col]The user's adrenaline levels spike and they can move/react quicker, feel less pain and strike harder. After using users need to rest before they can re-use this.[/col][/row]
[row][col]Concussive Blast[/col] [col]The user charges their weapon up and unleashes a single blast that explodes on contact.[/col][/row]
[row][col]Marksman[/col] [col]Automatically reloads weapons when triggered. Also enhances the scopes and firing speed of weapons.[/col][/row]
[row][col]Proxy Mine[/col] [col]A small mine that automatically explodes when enemies get too close.[/col][/row]
[row][col]Fortification[/col] [col]Releases a non-newtonian fluid that hardens on impact to reduce damage. The fluid is suspended in a barrier and returns to it's capsule when the energy runs low.[/col][/row]
[row][col]Carnage[/col] [col]Launches a powerful blast of energy that explodes and sends energy shrapnel flying.[/col][/row]
[/table]


Heavy weapons (Soldier only)
[table]
[row][col]Weapon[/col] [col]Description[/col][/row]
[row][col]Cobra Missile Launcher[/col] [col]A powerful, fire and forget, missile launcher. It is rather heavy so users can only carry 3 missiles total.[/col][/row]
[row][col]Geth Spitfire[/col] [col]Shoots donut shaped projectiles that break on impact and convert to plasma. Powerful against synthetics.[/col][/row]
[row][col]M-451 Firestorm[/col] [col]A powerful, but short ranged, flamethrower. Burns through fuel quickly though.[/col][/row]
[row][col]M-560 Hydra[/col] [col]A powerful, single shot, rocket launcher that fires numerous small missiles that each track targets. Each missile has 3 charges inside it... 1 to pierce shields, 1 to pierce armour and 1 to explode inside the target.[/col][/row]
[row][col]M-597 Ladon[/col] [col]A single shot missile launcher that takes several seconds to paint the target before launching a homing rocket.[/col][/row]
[row][col]M-920 Cain[/col] [col]Takes a long time to charge up, uses all it's ammo in one shot but makes one spectacular mushroom cloud on impact. Most things don't survive it. Whatever does you shouldn't be around for.[/col][/row]
[row][col]Reaper Blackstar[/col] [col]A single shot portable blackhole launcher.[/col][/row]
[/table]

Mixed Classes

Vanguard is a mix of Soldier and Adept.

Infiltrator is Tech and Soldier.

Sentinel is Tech and Biotic.

Each mixed class gets one power from each of their respective originals. (So a Vanguard would get one Soldier power and one Adept power.)


Global abilities
Spoiler:

Grenades are a common equipment handed out to most military personnel. Typically a user will carry 3 grenades, all of the same type (to prevent confusion in battle).
[table]
[row][col]Grenade Name[/col] [col]Description[/col][/row]
[row][col]Cluster[/col] [col]When the grenade hits, it breaks apart and releases 3 smaller grenades in a wider area.[/col][/row]
[row][col]Frag[/col] [col]A standard grenade. It explodes and sends shrapnel flying.[/col][/row]
[row][col]Lift[/col] [col]Uses mass effect field to send enemies flying into the air upon detonation. [/col][/row]
[row][col]Sticky[/col] [col]Adheres to target on impact and can't be removed until it explodes. [/col][/row]
[row][col]Inferno[/col] [col]Releases a vent of plasma that ignites those nearby on fire. Effective against armour. [/col][/row]
[/table]

Ammo Modifications - These modules attach to the weapon and enhance the default ammo with special properties.
[table]
[row][col]Ammo type[/col] [col]Description[/col][/row]
[row][col]Armour Piercing[/col] [col]Ammo that has been modified with Tungsten tips. Punches through armoured targets easier.[/col][/row]
[row][col]Cryo[/col] [col]Ammo that has been flash frozen as it exits the weapon. Can freeze enemies.[/col][/row]
[row][col]Disruptor[/col] [col]Ammo that has been electrified when it exits the weapon. Does extra damage to shields and synthetics.[/col][/row]
[row][col]Incendiary[/col] [col]Ammo that has been superheated with Plasma. Does extra damage to organics.[/col][/row]
[row][col]Warp[/col] [col]Ammo that has biotic energy wrapped around it. Shreds biotic barriers when it impacts.[/col][/row]
[/table]



Character Sheet

Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Race:[/b] (Human, Turian, Quarian, Krogan, Asari, Drell)

[b]Class:[/b]
[b]Power 1:[/b] This is one power from your class type.
[b]Power 2:[/b] This is another power from your class type.
[b]Global ability:[/b] This is either a type of grenade or special ammo to carry.
[b]Standard Weapon:[/b]

[b]History[/b]
02-25-2014 01:12 AM
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